Self-Regulation of Student Learning in a STEAM Project

Self-Regulation of Student Learning in a STEAM Project
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Enhancing Technology Competence among Primary Students through STEAM Lessons Applying the Design Thinking Process
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Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective
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Enhancing Technology Competence among Primary Students through STEAM Lessons Applying the Design Thinking Process
April 10, 2025
Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective
April 10, 2025