This page presents a collection of books and handbooks that explore Inclusive STEAM Education issues. These publications offer in-depth perspectives on how to integrate Science, Technology, Engineering, Arts, and Mathematics in Inclusive classrooms.
Click on the links provided for each title to learn more about the authors, content, and how these books can support your teaching practices, research or professional development.
Feel free to explore and deepen your understanding of Inclusive STEAM Education!
SpicE Inclusive STEAM Education Handbook
Publisher:
European Schoolnet (EUN Partnership AIBSL), Rue de Trèves, 61, 1040 Brussels, Belgium.
Keywords: Science, technology, engineering, and mathematics (STEM); STEAM (STEM and Arts), inclusive education, teacher training.
Editors: Achilles Kameas, Natalia Spyropoulou, Magda Spella, Ioana Caraghiozov, Guillermo R Guerra, Eddy Grand-Meyer and Agueda Gras-Velazquez.
Description: SpicE’s bundle of actions aims to enhance Primary Education Teachers’ ability to implement effective STEAM instruction for protecting students with Mild Disabilities (Special Education) from educational and social exclusion. This handbook provides a thorough explanation of the key insights and outputs developed throughout the SpicE project, as well as case studies of Inclusive STEAM Education applications.
European Schoolnet (EUN Partnership AIBSL), Rue de Trèves, 61, 1040 Brussels, Belgium.
Keywords: Science, technology, engineering, and mathematics (STEM); STEAM (STEM and Arts), inclusive education, teacher training.
Editors: Achilles Kameas, Natalia Spyropoulou, Magda Spella, Ioana Caraghiozov, Guillermo R Guerra, Eddy Grand-Meyer and Agueda Gras-Velazquez.
Description: SpicE’s bundle of actions aims to enhance Primary Education Teachers’ ability to implement effective STEAM instruction for protecting students with Mild Disabilities (Special Education) from educational and social exclusion. This handbook provides a thorough explanation of the key insights and outputs developed throughout the SpicE project, as well as case studies of Inclusive STEAM Education applications.