STEAM Education

April 10, 2025
AI Technologies in STEAM Education for Students: Systematic Literature Review
This study aimed to identify trends in the research conducted on Artificial Intelligence (AI) in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. To achieve this goal, a total of 16 articles were reviewed from the Web of Science (WOS) database. The analysis revealed an increase in the number of educational AI studies in 2021 and 2022, with Spain and South Korea emerging as the leading countries in implementing AI technologies in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. Quantitative research methods were predominantly employed in the reviewed articles, and most of the studies focused on primary and secondary students as the target sample. Among the various AI applications, educational robots were found to be the most commonly utilized in STEAM education. The findings of the study demonstrated that AI technologies contribute to the development of thinking skills, such as computational and analytical thinking, enhance self-confidence, increase satisfaction and enjoyment among students, and also deepen their understanding of STEAM concepts. These insights have important implications for teachers, practitioners, and policymakers in making informed decisions regarding the effective integration of AI in STEAM education. Furthermore, the results obtained in this study are expected to guide future research in this field.
April 10, 2025
Proposal for Teacher Training Model in Steam Education
This research is developed by systematizing the literature on STEAM education in relation to skills, strategies, training, implementation and competencies. An SLR methodology is applied focused on the field of education, 46 articles were selected from the Scopus, Eric and WOS Database from the last five years, complemented with quantitative research to verify the frequency of the variables in the documentary review. The results are articulated in a design to propose a teacher training model in STEAM education, for which three dimensions are taken into consideration based on the educational actors (pre-professional, professional and expert) in order to work on the different indicators that allow a logical and systematic sequence to implement STEAM education in current educational contexts that require the development of complex competencies, mediated by emerging technologies. It is evident that teachers, from their initial training to their professional development as experts, face the challenge of preparing new generations to solve complex problems and effectively promote the development of 21st century skills, in this way, Teacher training programs contribute significantly to their professional performance, playing a crucial role in the transformation of pedagogical practice, strengthening teaching professionalism and promoting a culture of research, generating a positive impact on the quality of current education.
April 10, 2025
Leveraging Communities of Practice for STEAM Education: A Study on Engagement and Professional Development
This study investigates the multifaceted roles and competences of STEAM (Science, Technology, Engineering, Arts and Mathematics) educators and their engagement in Communities of Practice (CoPs). Through an online survey of Greek educators who have implemented STEAM educational projects, employing both closed and open-ended questions, this research uncovers the complexities of the STEAM educators' role and illustrates how engagement in CoPs can be critical for their professional development and pedagogical practices. The findings highlight the benefits of collaboration, experience exchange and the adoption of best practices within these communities, emphasising CoPs' transformative potential in enhancing STEAM education. By focusing on the educators' perceptions and the contributions of CoPs to teaching, learning and professional growth, this study offers insight that may benefit other European countries without a formal STEAM curriculum, advocating for the integration of art in STEM fields and the importance of CoPs in advancing educational practices towards a more equitable, inclusive and vibrant society.
April 10, 2025
Evaluation of STE(A)M Education: An Analysis of Research and Practices from 2014 to 2023
STEM (Science, Technology, Engineering, and Mathematics) and STEAM (by including Arts) education (hereafter STE(A)M education) has been widely studied and practiced. Evaluation plays an important role in assessing and improving the effectiveness of relevant initiatives. Although there has been extensive research on evaluating STE(A)M education, little attention has been paid to examining the patterns of said evaluations. To address the research gap, this paper analyses relevant work on the evaluation of STE(A)M education practices with respect to their countries/regions, levels of education, discipline domains, pedagogical approaches, objectives of evaluation, evaluation areas, as well as data collection and analysis methods. It covers 339 publications from 2014 to 2023 which were collected from Scopus. Based on content analysis, the findings reveal a global interest in STE(A)M education and its evaluation, with a focus on secondary education and the core STEM subjects. The findings also highlight a diverse range of pedagogical approaches being used in STE(A)M education, with problem-based learning being the most popular. There has been a shift in evaluation objectives over the years, indicating a greater emphasis on determining the effectiveness of STE(A)M education and improving student learning performance. While academic achievement remained the most commonly evaluated area, there has been growing recognition of the importance of evaluating skills and competencies in STE(A)M education. The results also show a wide range of data sources and data analysis methods adopted for the evaluations.
April 10, 2025
A systematic review of the implementation of STEAM education in schools
This study aims to conduct a systematic review of the implementation of science, technology, engineering, art, and mathematics (STEAM) education in schools. Based on this aim, the study sought to identify the implementation of STEAM-based education and the impact of STEAM-based education using a systematic review approach. Fifteen articles were selected from the Scopus database based on inclusion and exclusion criteria. The data was analyzed using a systematic review approach. The results showed that all articles were published after 2019 and that these articles used different teaching methods to implement STEAM education. In addition, the results showed that implementing STEAM education focused on three dimensions. These are the effects of STEAM education on learning performance, affective factors, and development skills. The results show that implementing STEAM education in schools positively affected learners’ learning achievement, affective factors, and development skills. Overall, STEAM education can help learners develop their learning outcomes. In light of our findings, we suggest implications for educational research on implementing STEAM education and further research.
December 10, 2024
Augmenting the Impact of STEAM Education by Developing a Competence Framework for STEAM Educators for Effective Teaching and Learning
STEAM (science, technology, engineering, arts, and mathematics) education is gaining increasing attention worldwide, with many initiatives being implemented to promote its adoption and effectiveness; thus, its successful integration into educational systems has become increasingly critical. Educators will play a central role in this integration; that is why it is critical to assess their needs, map the necessary roles and competences, and provide the means to guide their professional development in a systematic way. To address these requirements, our study introduces the STEAM Competence Framework for Educators (STEAMComp Edu), as a culmination of literature reviews, expert consultations, and empirical validation by 302 educational professionals, policymakers, and scholars. The framework includes 41 vital competences, organized across 14 competence areas, from five broad educators’ perspectives. STEAMComp Edu captures STEAM educators’ roles, from teaching methods to community engagement, and stands as a pivotal tool in enhancing STEAM education quality and effectiveness. This paper also highlights STEAMComp Edu’s significance in the professional development of educators and focuses on the framework’s value in developing self-assessment tools and in designing STEAM educator occupational profiles that are aligned with the ESCO (European Skills, Competences, Qualifications, and Occupations) standards
Augmenting the Impact of STEAM Education by Developing a Competence Framework for STEAM Educators for Effective Teaching and Learning
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