
Outdoor STEAM Education: Opportunities and Challenges
April 10, 2025
Self-Regulation of Student Learning in a STEAM Project
April 10, 2025
Authors: H.-N. Nguyen, H.-D. Nguyen, T.-T. Ta
Type: Journal Article
Abstract:
This study seeks to evaluate the impact of integrating elements of arts and humanities education into the topic of STEAM on the formation and development of students’ competence. The paper suggests a procedure for teaching STEAM subjects using design thinking approaches. Then, technology-related lessons were covered in practical pedagogical activities for grade 3 pupils at three primary schools in Hai Phong, Vietnam. The findings demonstrate that the suggested STEAM subject teaching methodology is workable and helps students develop eight distinctive behavioural markers of technical competence. As a result, this study offers primary school instructors a strategy for implementing STEAM instruction.
Field: STEAM Education